TFX: THEN & NOW

A tribute to Digital Image Design’s 1993 classic — reimagined for 2025.

TFX – Reimagined 2025>
Original TFX 1993 — clouds Original TFX 1993 — dusk desert Original TFX 1993 — cockpit refuel view

The Original TFX (1993)

Released in 1993 by Digital Image Design and Ocean Software, TFX pushed the limits of PC hardware — real 3D environments, dynamic campaigns, and a cinematic camera — all on a 386 machine.

Played on
386DX-40, 4 MB RAM, 8-bit ISA sound

Non-commercial fan tribute. All trademarks belong to their respective owners.

Reimagined — 2025

Static previews with a subtle hover.

Then 1993 — clouds
Now 2025 — clouds
High above the clouds — 1993 vs 2025
Then 1993 — desert at dusk
Now 2025 — desert at dusk
Low over the desert — 1993 vs 2025
Then — 1993 original
Now — 2025 reimagined
Cockpit view — 1993 vs 2025

Why TFX Was Ahead of Its Time

  • Dynamic campaign generator
  • 3D cockpit and cinematic F6 camera
  • AI wingmen with radio calls
  • Pad‑lock & external chase cameras
  • Real‑world theatres: Bosnia, Libya, Colombia
  • Modular missions and surprising freedom
  • Early dynamic weather & time of day
  • Hardware‑friendly performance for 386/486 PCs
“TFX wasn’t just a flight sim. It was a prototype of the future.”

About this Fan Project

TFX: Then & Now is a purely non-commercial fan tribute to the 1993 classic by Digital Image Design. The goal is to place original DOS-era scenes next to modern 2025 reinterpretations in a respectful, like-for-like way.

Image credits: original screenshots captured from the 1993 game, modern visuals are AI-assisted artwork guided and curated by the project author.